A lot has happened recently, so this will be a bit of a dump. Tons of deadlines and the exams just ahead. I want to keep track of my examwork progress, so I figured I post what I did up until now first. Finished my Melee weapon assignment for Game Art Pipeline. I made a German ww2 Trench shovel. Screenshot from Unreal 4,…
Hey thanks everyone for all the great and helpful feedback. This model has gone through a ton of iterations so it's nice to know I'm on the right track. Getting some fresh eyes on it really helps. I'll try to hit up all your comments individually. TeriyakiStyle; Thanks! For scripts, I have a few custom scripts I use. The…
So I've been following the folowing tutorial: http://www.ut40k.planetunreal.gamespy.com/unreal-Dateien/UT3_tutorials.html And have had a couple of problems using Maya 7.0 and actorx. I've been using the FBX rigs supplied by oXYnary, located in the following thread:…
I figured we needed a separate thread for this, since the last one was mostly about the multiplayer. Here's my thought on the single player now that I've played it for about 3 hours. the good: I like the retro gaming fan service. I like the retro skin a lot more than the default one. The swing mechanic is perfect. Moving…
The Idea The idea of this thread is to basically record everything that happens with the mod from idea to completion. I always liked the behind the scenes sort of stuff, and I always love to see how other devs do their thang, so this is like a diary if you will. A diary without all that girly stuff. The mod is pretty…
I recommend that you try to do as much as possible in Maya (or Max or whatever you use) before you take it into zBrush. It's a great program for doing very fine detail, but getting the main shapes down can be really tricky unless you really know what you are doing. You're much better off doing 80% of the modeling in a root…
No. It may be that all of this was intentional from the outset, but to us, it feels very much like you're tacking the "anachronism" aspect on as a gimmick to explain silly placement. Adding luggage and such to make the train "more interesting" will not help that much. Even an amazingly executed version of this scene would…
Check out the composition of your reference images; Now check out the composition of your image; A glaring issue I see is your image is way too busy. There are too many directions and spots for me to look at, and nothing really meshes well with the rest of the image. It's quite obvious you want the large mountain in the…
I think a bit of preface is helpful beforehand, I am a North American Hobbyist 2D/3D character artist, I enjoy creating character design and translating my designs into a 3D gameready format. Here are some examples of my work: DA: https://www.deviantart.com/robotelixa Art Station: https://www.artstation.com/robot-elixa…
Blog #1 – Introduction: A New Chapter Begins My name is Muqaddas Aman (https://www.artstation.com/acceptedguy8) and welcome to the very first entry in my development blog series for Timeless Epoch, my final major project for the MA Games Art and Design. This project represents the culmination of everything I’ve learned so…