This is my first attempt at a character bust for class, I want to try and hand paint something similar in the near future. Either way i'd love to know what you guys think! The beauty shot I used
Hello! I've low performance PC for that. And my scene will look like in the picture. What's the best choice for render the big scene with low PC? (Maybe scene isn't big, but I think about future projects :smile: )
https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today I'm going to practice on characters for this game until the market goes live and my work is good enough to be accepted on the market place.
This was just posted on the zbrush forums, I'm quite excited about some of the features, such as storing sculpting and texturing in layers, and transfering details to other geometry. I just hope it is released in the near future. http://www.zbrushcentral.com/zbc/showthread.php?t=36912&highlight=mudbox
Greetings to all participants of a forum! I have plans, wish to share them with you. In the near future I plan to work with models for nextgen games for consoles. How much it is profitable and whether there is at whom an operational experience in this new it seemed to sphere, can share?
Make this in to a button : channelBoxSettings slow 2; Just in case you need something else in the future this is what you have to have ticked to make maya show everything [echo all commands ]
Ok finally a new release of TexTools with its own new thread. The former thread has really grown and I wanted to devote this release its own thread. This is now already the first anniversary of TexTools as its close to exactly 1 year ago since I started this project. What? A maxScript package shaped into a Photoshop alike…
Saw you two talking about the hard surface prop so I got inspired and hopped on that challenge :) I'm going for a mid poly model and painting in the normal details using substance painter, because I want to see if I can avoid making . Still wip for now. @Fabi_G I like that you posted the texture sketches and thoughts, very…
Not much of an update again, just added a few things with Photoshop to see what works... I m not sure if I should make a pontoon... and just made a quick proxy for the future stairs.
Ah-ha! Got it. I'll leave this here for future reference. It looks like, by default, the option to import them in is unchecked. Going to Edit > Preferences > Content and then checking Import Materials With Models fixes the problem. :)