I would add a layer or 2 of erosion that crosses over the distinct boundaries of textures you have, something that isn't simply based on height and slope. If TerreSculptor doesn't give you that then go look at World Machine 2 or GeoControl 2. The grass values ought to be increased, more grass and less dirt, but should also…
I uploaded the UDK map to download. Let me know what you think! I'm looking for feedback :) Download link: http://www.gamefront.com/files/23279764/MechaDino.rar -Download the .Rar file -Extract the .Rar file -Launch the exe to extract the UDK file structure. -Place the extracted files directly into your UDK folder. In most…
@Eric Chadwick Great, thanks for the extra thoughts. They are all things I overlooked, I am going to rework those pieces today. I put them on the front as an afterthought and didn't consider the actual function of it. I will probably remove the wood all together on the drawers and add more damage for the top pieces. Once I…
Slowly starting to shape into solid material definition, but what you have is a very rough version of the final. Start to get into some harder defined shapes! Trim Dynamic and H polish should be your friend after you finish the major block-in work of the details and grain of the wood. Right now everything is mushy, though…
It really depends on the studio and their culture. I've worked in a studio as a scripter/designer where I never had to do overtime (I think I maybe stayed an extra hour on a couple of occasions because I wanted to finish something off before going home) and neither did any of the artists that I worked with. Equally, I've…
Thanks guys! @DanleiR17, Yeah that dungeon wall was a lot of fun to make. I used some directional warps to get the random look on the stones, and scatter the noises. Also the slope blur helped with the grout. (Pulling it down with several slope blurs, and using a max blend to mix it together). For the alien material i kind…
You should cap the top of the helm by connecting the vertices that make up the top edge rather than by having a vertex in the middle. For the holes you might find this thread interesting: http://www.polycount.com/forum/showthread.php?t=124852 The wear and tear is kinda weird on the white version, I doubt many helms would…
Its actually pretty good, CDP just messed up the starting tutorial. When you start the game open the journal and read the control tips. Also learn what the signs do and make sure your using your steel sword. In combat its best to single out enemies and roll away when they counter. attacking groups at low levels is a really…
I played it and had a ton of fun. I think the guns need a bit more "oomph" to them though, not so much in how much damage they do, but just in the overall feel. The repeater seemed useless but I'm sure I just need practice with it. I love how the radar works. I'd like to see more visually distinctive mechs. They can be…
Better late than never, another update. I went back and redid most of the base mesh and haven't been able to spend much time on it since. Not very confident i will be able to complete both the helmet and weapon in time, but i'm happy that i started it anyway since it's motivated me to finally get into zbrush properly and…