Yeah, it comes down to tiling detail maps and material complexity to increase texel density. You can get a lot of reuse out of detail normal and grunge textures and they can be fairly small and heavily tiled, so I wouldn't be too concerned with that. You could also consider using vertex color as masks if texture use is a…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…
You should sculpt or generate a procedural tileable rock normal map that you composite in Blender Compositor or Substance Designer (Maya can't composite an image) then you project the texture as box mapping. The node setup in Blender: You can overlay it with a curvature smooth map to get more color variation on your…
Having some design issues now. I really want to add the cone, but it looks pretty good without it too. The problem is considering -how- it would be afixed to the building in a practical, real life, example. I have been looking at various buildings online, and not coming up with much. Enclosed are 3 shots for comparison.…
I bought a course on udemy but it explained very briefly or not at all what certain components in the code were used for. I then tried a online tutorial on tutorial republic but some things were missing in the code
BTW, if you guys haven't seen these yet (they've been out for a bit): http://www.gamesradar.com/destiny-codes/ Codes to get free emblems, shaders, and grimoire cards
Man love that roll to evade bombs. In our flash coding class, we're actually coding these evading type games. Definitely see myself paying for a mobile version of this.
I think you might be better off on another forum for coding related questions. StackOverflow has a good community around coding if you want to check it out.
I'm fairly new to MEL so please bare with me. I'm trying to create a script that will create a polyCube with a spotLight after pressing a button, but each time you press the button in the menu it would create another copy of the two, but right beside it and not on top of the original. Basically creating a loop of the cube…