Ahh crap... I figured that would happen. Curse you again Max2008! Good thing I decided to post a screenshot. When I get a chance I'll convert it over to 9, but I'm not sure you'll need it by then you're picking this up pretty fast =P For dramatic lighting you want to keep the dramatic lights from shooting light into the…
@A_B Sorry for taking so long to respond. If haven't messed with this in some time because I was doing other things. As far as purely getting better vertex painting results (minus everything else I did here) there's this video which walks you through everything pretty well: https://www.youtube.com/watch?v=OPHnxGb6KHA That…
So I wanted to sit down and show off some of the work I have done for a small project I started yesterday my plan is to see how much I can get done in around seven days to text my self allow my self to grow by doing something I've never done before - a Horror game!!! so as my spooky adventure starts it felt like I should…
Well its been quite a while! The 3D visual team at work has been pushing towards getting into more interactive projects. I have been leading the charge since I have always found interactive media interesting. Back in collage I took a few courses learning Macromedia's Director and learning the Lingo scripting language that…
If you happen to know German this might interest you: http://www.elaspix.de/singleview/archive/2013/january/02/article/blender-render-farm-in-der-amazon-ec2-cloud.html Also this: https://cgcookie.com/blender/2013/08/09/setting-up-a-render-farm/ (also check out the comments) Apart from that you'll have to do some research…
Thanks for the warm welcome folks. Good to see some familiar names again and good to know that that some at least vaguely remember me. :) Also very hapy to see that the hobby crowd is still welcome. I look forward to getting my WIP postings critted to hell and back and learning from that experience.
Sure no problem at all, glad its working! I found another way to fix it, scale might not be an issue after all. It looks like the dive.bip file was saved out with quaternion curves and the biped in the scene was set to Eular. Changing the scene biped to quaternion before or after loading the dive.bip file seems to fix the…
Thanks everyone, really glad you like it :) For the Polycount book, my article isnt a breakdown/tutorial of how I modeled rocks and such. It is more of an article of me just talking about my thoughts on how I went about making this level and the pros and cons of the reasons for it. @Erich - most of those rocks are just 1…
My first advice to you is to do some anatomy studies. Don't worry about making a character with armor yet. Until you get a solid understanding of anatomy and proportion, making a full character isn't going to do you any good. You don't have to throw out what you've done here, just take a step back. Strip off the armor and…
rooster: I haven't tried using this method in a full production yet, I'm still in the experimentation phase with MR. But I'm in the process of developing some FMV's (pre-rendered cinamatics) at work for our next project, so eventually I'll give this a shot with a real scene and see how it holds up. We used scanline…