I merged your new Topic into the thread you have already. Keeping the same project as replies within the same Topic will give people more context when they're formulating feedback for you. By default it also sends notifications to those who have replied before (unless they changed their notification settings). As for…
Hello everyone, Here are my progresses of my second year university project, based on Nemanja Dojkic’s Fallout 76 – Harm-a-ceutical Chemistry Bench concept. I’ll also be exploring different interior environment ideas to find the best setting for the asset. The main hero asset for this project is the Harm-a-ceutical…
Hello, I have animated a vertical shutter with slats using a Path Deform modifier. Upon exporting to FBX the keyframes are lost. As seen in other threads, people found a solution by using collapseTo, to 'bake' the keyframes. Unfortunately, this doesnt seem to work. Currently the only available option (at this time) is to…
Painting in Blender is a bit of a mixed bag - it's projection and cloning is pretty good. However, it doesn't have image layers (like Photoshop), can't flood fill, things like that. Most of that is being worked on (GSoC starts up here shortly and a guy has several little things he plans on fixing). Here are some texture…
Hi everyone! My name is Luis Gabriel Gutiérrez, and I'm a Digital Matte Painter and Environment Artist with over 6 years of experience in VFX and animation. I’ve had the opportunity to work on projects such as One Piece (Live Action), Paw Patrol: The Mighty Movie, The Walking Dead, and Horizon: An American Saga. I…
it's probably catching the top of the handle below the handguard. Try reducing projection distances in the baker. You could also try using absolute projection distances rather than proportions of the bounding volume - with objects that are very non-square like this the porportional distances can be troublesome if that…
That's good advice to follow PixelMasher. You are correct in your assumption, because every company that has "screwed me over" has been a small indie company. I just feel that when you get down to it, art is art no matter the product, and there should be laws or contracts protecting it. Every other piece of public art has…
Greetings polycount, too long to show you our work! We have been working hard on the project and today we want to show our Blend Top Shader . It works with the Heigh Map and normal direction to paint a second texture. We hope you like , see you! https://youtu.be/ijXMunoK8LU Next time we will show you some gameplay, get…
Hi everyone, Sharing some of my recent 3D animation work focused on game-ready animations. These are gameplay-oriented animations rather than cinematic work. I’m currently focusing on animation for games and interactive projects. Feedback and critique are very welcome. Open to commissioned animation work for game projects.…
I haven't updated in a while, but I'm still trying to finish my project. One problem is that this week is also the last week before my retirement from my day job. A successor has been hired, but has not been cleared yet so I'm writing a instruction manual of sorts to help him out. Meanwhile the project is taking shape…