Hello RealityFix, Yes, we have plans to integrate PixaFlux on game engines and 3D applications like 3dsmax or Maya, but these are long-term plans. In the near future we'll focus on providing more compositing tools and nodes, and simplifying the current workflow. Thank you for your interest!
I really do not understand if I bring to lowest resolution level the circlet mesh I am making then generate the normal maps the come out somehow messed but if I export the low res mesh and import in 3dsmax the uvs are fine ... What's wrong with my model :(
Yea I think they changed the default light setup from 1 to 2 and Gama/LUT to on in 2012. If you get it set how you want in a default scene and save that scene as maxstart.max to your 3dsmax/scenes folder it will load each time you start max.
Try delete the folder for your max in here, it might reset it. I had an issue where max didn't load anymore, deleted that folder, and it started to work again. You lose all your settings though. C:\Users\Cody\AppData\Local\Autodesk\3dsMax
Ahhh the joys of skinning in 3dsmax... 1) Have you tried removing the bone from the skin modifier and adding it again? That will rebuild the envelope. 2) You can grab the end points of the envelopes and move them. That will be incredibly annoying but hopefully you will only need to do it once.
Made this basic helm so far. Moslty done with 3dsmax and a little bit of Zbrush. Made the front of his helm flat so i can easily add a filter with geometry, sculpt or paint. I'm going to add a flashlight holder to the side of his helmet next.
Could be you have Image Alpha on in the Diffuse slot, which causes the Diffuse bitmap to mix its colors with the Diffuse color. If so, either change the Diffuse bitmap's Alpha Source to "None {Opaque)" or set the Diffuse color to black. Or... could be this. 3dsmax - tiled alpha issue
Yea all of the 3dsmax "spinners" (up and down arrows) you can click and drag up or down on and it will adjust the value up and down right along with the amount you drag. Seems like pushing a key a bunch of times would be just as tedious as pushing a mouse button?
Excellent reel. I followed your Unearthly entry last year and it was a great piece (it still is btw). If ever you wanna make a small tutorial on how you made those rain drips animations+normal maps in 3Dsmax, it would be great share. Good luck
Hey James, the 'volver turned out excellent! I think you did a great job on the handle, I really like the little grooves and cracks in the wood. Here's to another completed project, and hopefully 3dsmax won't get you mangry again (that'll be the day) ;D