Hello everyone! This is a WIP P10 and the progress which I have today. This is another world for the Forester project. I created this sketch in 3D-Coat. In the next - I will start to use megascans, speedtree and other softwares in my workflow to create a realistic render of this world. So wait the new wip from me =)
What the author didn't mentioned when he talked about middle ware was artistic middelware like SpeedTree. I think that area is going to the the growth category in the coming 1-3 years, and will help getting costs down a lot. And innovation has been moved to hobby mods and indy projects already quite a time ago, so this…
Quick update to show some trees I made, including the master material to go along with them. I'm new to Speedtree and foliage in general so they should hopefully improve over time. Right now the materials used are all Quixel but I will if I get the time take a crack at making my own.
yay polycount: http://wiki.polycount.com/CategoryEnvironmentFoliage 3dmotive has a good tut on foliage creation speedtree is a program good for that and theres plugins for max etc. those kinds of things should be on the wiki if i remember correctly im actually curious on finding out about any good bark texturing/shader…
Ledetchko countryside This is a project that I wanted to make as soon as I saw the release of Unreal Engine 5. Kingdom Come is one of my favorite games and the atmosphere and the immersion it brings is unparalleled to me. As a history and video games lover, my goal was to be able to recreate the mood and beauty of this…
Been a while! Started a new project to practise some sculpting / learn speedtree, sub designer and material workflow. Still a bit in the workflow-planning / building first test assets phase. Some exploration stuff (Blockout and first test mesh): (using RGB material/ second channel to break up duplicate meshes) Any feedback…
i have a terrain and i want to add a grass decolayer however it wont create the StaticMeshFactory even though it shows up as an option to create it by clicking the little arrow. speedtree wont work either. is there a certain sequence i need to go through or have something selected in the content browser? i'm using the…
Hi, anyone likes to trade some self-made 2d or 3d assets? Just post here what you got to offer and look for. For example I got to offer my self-made speedtree-nursery (still growing), but also much more in Unreal Engine 4 format:
https://forums.unrealengine.com/showthread.php?106355-Project-quot-tree-nursery-quot
So, I went on a substance material spree last May. Middle Eastern-like patterns, wood tree bark, and a rock cliff. I was slowly working on SpeedTree. I've been getting caught up with some freelance stuff. Haven't used this sketchbook in a while, so I thought I'd place these all in here. mat
The first pass of the trees is done. Yes, Speedtree is somehow pretty easy but pretty hard to master when you want really nice trees. Anyway. Now I am happy with the overall look (just the upper part is a bit to empty by now), but now we can go forward and building up some assets.