It's deeply depressing. Who the fuck wants to put thousands of hours into become proficient at character art, shed blood, sweat and tears for it, only to end up making something that's merely an "anchor" for some AI generated dogshit? We're not here wanting to make fucking source material for AI shit to sit on top of.…
Well, first of all! Its great work and beyond the stuff I'm doing. However, here are the little things I would like to point out. This is also my first feedback on such a more developed piece: The green arrows point out spots where the texture is repeating itself in a way the player might spot. You see, it has this patch…
Hi everyone, I'm Rupendra Kumar, a 3D vehicle and hard-surface artist with experience creating game-ready assets using AAA production workflows. Previously worked as a Vehicle Artist at Rockstar Games. I specialize in optimized vehicles for real-time engines and game production pipelines. I'm currently available for…
Hello! I'm an indie developer looking for an experienced 2D artist who can create smooth, cartoon-style assets and animations for a platform game. The exact style choice has not been set in stone, but the aforementioned style or something similar is what I'm currently leaning towards. I do know that the style I am looking…
[AVAILABLE FOR FREELANCE WORK] Hi guys! I love creating characters especially people and creatures. Here are some of my personal works: If you are interested in working with me, you may contact me here: januariuslaygo@gmail.com I'd really enjoy working with you! Thanks for viewing. :D