Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
hi i am graduating the art institute of california - orange county in 5-6 months and i am posting what i have so far for my portfolio. i plan to have 3 environments and 10-15 props completed. *the first scene is an underground basement of an under construction building. 3d max. * the second scene is an outdoor middle…
Hi My name is Jun I am 3D Artist based in Seoul, Korea. Looking for freelance work for Character, Props, Weapons I have been working for over 5 years in Game and Movie Industry with diverse work experiences and project developments. I am specialized in characters,creatures and all types of props used in games. I am…
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
1. for props its really about how much you can fake the eye using optimal tri count and normal map. So it may also vary on the importance of the prop. and maybe what viewable angles of the props. Instead of exploding try assigning material ids in 3ds max. Ex: high poly piece 1 wth mat id 1, lowpoly piece 1 with mat id…
Stunning work on the props and especially the materials, lovely work! I'm not a huge fan of the final picture though, mostly because of the composition. It's quite hard to read because you don't really have a clear focus point. The original concept doesn't have a clear one either, but it has a lot of rhythm with the darker…
Awesome start to a cool prop, very TF2. The only thing I can suggest changing would be the logo, it needs a bottle cap behind it. Maybe even normal mapped to stand out like it was stamped into the metal. You could make a higher LoD version and round out most of the angles, just make sure that the LoD's are more/less…
Hiya guys, been awhile! Wanted to do a little Friday Character Art drop! Here are the 6 Friday the 13th Jason Characters I had the absolute pleasure of working on. More incoming such as the counselors and props. Full deets over @ https://www.artstation.com/lildragn
Arch Virtual is looking for 3D modelers to develop prop assets for our projects (mostly furniture, fixtures, and equipment for non-game and arch viz projects). Applicants should have a keen eye for detail and an ability to deliver a high level of accuracy based on photo reference or a schematic drawing of an object.…