i was really pleasantly suprised when i read this gamasutra article i thought it was really refreshing to see this kind of open mindset from the developers. they acknowledge that the mod team improved the game, without any ego very common with these types of things. i think there is a lot to learn from this, especially…
Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
My name is Cedric, I am a freelance concept artist and illustrator based in the Philippines and I specialize in designing environments and scene illustrations. I have a total of 7 and a half years of experience working freelance with concept art studios. I've done illustration work for Hasbro as well as for Netflix's…
HakJak Studios is seeking an experienced 3D Artist to join our art team! Artists at HakJak Studios enjoy a high level of creative freedom and open collaboration in the entire creative process. If you want to work at a studio where your creative ideas can take center stage, or you just want more variety in your work, then…
Thanks for the compliment Erik, it means a lot. I think somewhere in between. I don't want things to look like they just came out of the box and I also don't want him to look like he just walked out of a battle or can't afford new things! In my mind the character is a well to do person, or at least keeps up appearances. I…
Greetings, My name is Dimitris Kampourides and I'm a professional digital sculptor.I specialize in miniatures, collectibles, terrain pieces and action figures and I've worked extensively on plastic injection molding for sprue production and resin silicone casts for about six years. I've also been working with some of…
I was linked to this open source ocean system via the Unity forums the other day: https://github.com/huwb/crest-oceanrender I've been testing it over the last couple days and have been very impressed. Visual fidelity is great, performance is good. I'm testing it for a desktop VR project and so far so good. Feature rich ...…
Hey Polycount, long time no post. I used to post here when I was a super student noob, and thought it would be cool to revisit again. :) I've had the extreme privilege of shipping Destiny 2 as a 3D Generalist for Bungie's VFX team (formerly known as Spec Ops.) This represents a portion of my work. I filled in a lot of gaps…
I'm working on an open source project to bring basic bump-map and specular effects to background images on the web. Demo here. (view on iPhone for tilt functions) But I need help from a 3D texture artist who can produce some lovely public-domain/licence-free textures for people to work with. This illustration indicates the…