This is a scene I did for class at The Art Institute of California - Los Angeles. The models were made in 3DS Max and the textures were made in Photoshop. The tree was made in SpeedTree, but it has a custom texture which I made in Photoshop. The screenshots were taken from UDK Dec 2010 version.
Its true that Kevin Johnstone's art has been a large inspiration in that dome, heres the ref's I've been using: As for modelling tehcniques, I can do a little video later on :)
Hello, Here is my new Project: Some Sort of Sea Devil. Just with 4 Lanterns and small Arms... I tried to get an underwater feeling in Marmoset. And had some fun with SSS, translucency and transparency. 17 000 Quads and 2 2k PBR Materials And of course it is rigged. Critics and Comments are welcome as always. And a Clay…
Hey guys, I attempted to create Mr. Incredible's nemesis 'Syndrome'. Including podium and zero-point lazer beam, triangle count is around 17k. I am attaching a Sketchfab link so you can spin him around, as well as a couple renders out of marmoset. Appreciate any C/C (hoping to turn this into a portfolio piece). Link to…
HIi! These are Images of my latest personal project. I'm still pretty new to the 3D art world, with this being my third Zbrush model, but I had a blast working on this project! Though it was challenging, it was a great learning experience! Please let me know what you guys think! website: AdairPounds.com
Hey everyone! I'm just at the finishing stages of this scene and I'd like to ask for some critiques and suggestions to bring this up to a more interesting level. Thanks! This is done in UE4