Hey all! I am currently working on a project with a few colleagues and have been tasked with creating the ground stamps (UDK based game) for the tileset we are creating. Now the style is very, very simplified. Mostly flat colours and the like, and any detail that is shown needs to be fairly hand-painted-esque. Now I went…
very much agreed Hype/Marketing are the words. . 4.27 im good to keep. Now I understand, depends on projects/products you ship etc. 5 / 6 could be handy. when it comes to "hardcore" projects, I ll always pick UE4.
Answer for hand painting is very much definitely : 3D-Coat. A simple reason : Substance Painter records EVERY stroke you make so that the workflow is never destructive. That's great. But the cons is that your file after a bake or two is quickly going to be 2GB even with a 4000 low poly mesh + the .assbin files for the…
Hi, I am currently looking for someone to create a model and hand paint the texture for. I am expecting around 1500-3000 tri with 512 to 1024 size texture. The model will be of a girl in a dress with long hair. 2D concept sketches with color will be provided. IMPORTANT : The final outcome of the model will be rendered for…
Well I've always had a love for hand painted textures but never had a real go at it myself. So, how am I doing? Here's my first work in progress, its a 2048 x 2048 4-way tiling wood texture (Exciting I know.) Painted in Krita with its awesome Wrap mode enabled. I'm not sure about my value range, I've tried to keep it muted…
@christopheduron i started to paint in blender for the the handle, but i got back to photoshop quickly because my UVs are flat anyway, plus i had the curvature map from the sculpt to help me, so it wasn't hard to paint without the 3d model for this one
Hi, I have done a project for uni which involves creating some hand painted tile-able textures using 2 different methods. The first is just painting the texture the normal way in Photoshop, and the second is using Zbrush, or any other sculpting software to create the 3D sculpt of a texture, then baking out the AO, normal…
Hey all, I have some free time from my regular work at a studio and would like to continue working with dedicated developers. I am currently looking for more work in 3D character/environment art - ideally hand painted or cartoony (think WoW, Allods, Subway Surfers, etc.) Please view my work at: http://philipmehr.tumblr.com…
Hello, So I'm attempting to do a nice hand painted texture for a low poly shield. What I'm looking for is any tips crits on the construction and lighting of the hand painted texture. There are two materials on the shield, the plating (silver) is a sort of battle worn steel. The edging is like a gold leaf over steal or…
Wrote up the Ornatrix groom-to-bake pipeline I use for stylized characters, focused on two things that bite later if you skip them: keeping the groom mask-driven and editable (density / gravity / length multipliers painted in Substance, so almost every operator is mask-controlled without splitting the groom into a file per…