Hi all, I'm working on a sculpt and was wondering if anyone has any tips on adjoining pieces of fabric. Here's a good example: How would you approach this? Would you sculpt (or model) some of the panels independently, do it as one mesh and extract the panels, or just keep it as one mesh and sculpt with very careful…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
Hi Guys, I have just finished this model with textureing. Entire model did in Z brush and for uv's unwarping i used maya and texturing done in substance painter. I hope you guys will like my letest work .
Hello I'm really seeking for critic for this project. If you have something to say just do it even if you think it's just a little thing. I'm going for futuristic, close to sci-fi style. There is no real concept just going with the flow on everything.
I wouldn't let you put that in a game I was working on. unless that's really near the camera and it's got a cloth sim on it there's no reason you cant remove 75% of the geometry
I'm having a real hard time trying to model some shapes like banners, flags and trash bags, for example. Is it possible to use Marvelous Designer for that? Does anyone recommend any tutorial series that I can buy on this subject?
Hey everyone, someone from the community requested I make them a tutorial, so here it is. It's my first time making one, so any C&C on it would be great. This is a simple walk through on how I make tape and fabric wraps in zBrush, hopefully this can help someone :) http://jordankocon.carbonmade.com/projects/4113716 <full…