Hey everyone, someone from the community requested I make them a tutorial, so here it is. It's my first time making one, so any C&C on it would be great.
This is a simple walk through on how I make tape and fabric wraps in zBrush, hopefully this can help someone
http://jordankocon.carbonmade.com/projects/4113716 <
full res
Replies
CandyStripes05: Thanks. Unfortunately I don't, as I said this was my first one. Though having recently finished school and getting a job (mainly thanks to polycount) my new years resolution was to give back to the community as much as possible, so I'll take requests
Thanks mate.
Everything seems okay until you get to step 5, which is where things start to go awry. Out of context of step 6, it'd seem like a reasonable way to go, but once you say you have to Extract that mask, that's where I get confused.
Extraction in ZBrush pulls or pushes a shell of the masked polygons and makes a new Subtool out of them, and does NOTHING with the unmasked ones. Therefore, that strip you don't have masked doesn't exist after you extract. It's a hole in the extracted mesh.
Put simply, I can't see how you could even come close to your final result using Extract without merging the new extracted subtool to your original subtool and reextracting only the masked strip.
Are you sure you didn't confuse Extract with Inflate in the Deformation panel?
Neox: That was kind of an error on my part I guess, the strap there is actually shrinking inwards, I just wanted to show that something was clearly moving.
mdbn3d: Thanks, I'm glad it helped
SinisterChef: I'm guessing this is for the other tutorial? The tutorial is correct, it's how I do all my tiling textures. Perhaps I didn't describe it the best, but the method definitely works.
Both these tutorials are fairly rough, and the zBrush one is clearly already outdated