CGMA took over the CG Society workshops. I took Phtogrammetry for Games CGMA with Jon Rush in order to learn the technique. I don't know any detail about the production modeling course, but the benefit of the course is having to submit work by a deadline, getting critiques, and then working toward a final scene that was…
Guys, I want to create stylized envieronment assets for marketplaces. I have time. Unity, Fab and CG-Trader. Has anyone reached $2.000 a month? After how long?
If it's just blue sky , sun and ground surface in the HDRi it's irrelevant , could be universal for a whole scene. Just static time of day . If HDRi has a big green trees taking half of the image it would cast green all over your scene. So too specific for some exact place. That's why in movies sometimes they actually run…
well you are here so thats half the battle id say, given its important to learn from and interact with your peers I would argue if I were to do education it would be more for that than instruction. so yeah its more than possible to teach yourself, you have to be disciplined structured and focused, most likely sacrifices…
Same here. Houdini is a dream to work in. Given how inherently technical CG is, Houdini is really as close to an ideal tool there is for CG. Oh is that all? :D
Here are some Personal CG illustrations done during 2009 to 2011. Not entirely related to the Videogames industry, some were for CG challenges, personal projects, or just for fun.
'I'm a CG artist!' if they don't get what that means, they usually ask, and once a simple definition of a CG artist is established, the jump to 'Working on videogames' is a very small one.
To be clear about this 'strictness': You've posted - on a game or "cg" forum - advertising another 'cg' forum. It's like Nike going to an Adidas event and giving away free stuff.
The usual: Yahoo and Gmail-email Polycount, CG Talk, CG Chat and ConceptArt.org-for inspiration on art Ebaumsworld.com and MuchoSucko.com- for shits and giggles Dealtime.com, Half.com and Amazon.com-for the internet thriftiness!
We're still on the lookout for a Technical Artist, see previous thread: http://www.polycount.com/forum/showthread.php?t=94572 FX Artist Petroglyph Games is looking to extend our professional family. We are currently seeking a seasoned FX Artist who can make a big contribution to our future game products. The right…