We're still on the lookout for a Technical Artist, see previous thread:
http://www.polycount.com/forum/showthread.php?t=94572FX Artist
Petroglyph Games is looking to extend our professional family. We are currently seeking a seasoned FX Artist who can make a big contribution to our future game products. The right candidate needs to possess a strong desire to create compelling effects that bring life to the storyline of our game to the player. The best candidate is considered a strong team player that is motivated and committed to delivering Triple A quality work!
Responsibilities:
In-Game Particle Effects work that emulate real-world, fantasy and Sci-fi styles. Explosions, Gunfire, Energy FX, weather effects, etc.
Communicate with programmers/designers as necessary to bring tasks to completion
Provide creative input specific to assigned tasks
Learn graphic tools & processes as required
In-Game Particle Effects work
Requirements:
Fluent in 3D Studio MAX & Photoshop
Must have a technical understanding of computer applications
Basic understanding of XML
2+ years of professional CG experience
Must have excellent understanding of Particle systems to create realistic CG effects
Ability to fine tune work at the pixel level
Passion for games
Must have good written and oral communication skills
Great portfolio in digital media
Must have 'team' attitude
Must have the ability to conceptualize, present and execute ideas
Real-time texture map creation
3d packages scripting
Knowledge of Fume, Reel Flow, Ray Fire, Lightwave, and After FX
Preferred Requirements:
Movie industry and/or Game industry Effects work in CG
Bachelor of the Fine Arts degree or related program
Modeling/texturing skills a plus
Please send a resume with salary requirements to
careers@petroglyphgames.com for consideration.