Hello there, All is in the title. I recently jumped from 3dsmax 2021 to 2024 and after being quite surprised by the new "Unfold" or "Unfold3D" or "Unfold3D Optimize" algo they put everywhere in pack, peel, relax. My question is : is there a way to set any algo I'd like to have by default for everytime I'll go and edit any…
You are just blind. :) Max's Relax tools are considerably better than Maya's. The only thing Max lacks which I'd like from Maya is the "Map UV Border" tool, but just using Max's Relax overcomes this 99% of the time. You'll find it in Tools -> Relax, set Amount to 1.0 and Iterations to about 200, hit Apply and your UVs will…
Quick paintover of the face: -Chin-cheek profile made slimmer (more of a V shape to the lower half of her face) -The nose is pinching, relax the nose-to-cheek area (where the nose bridge conects to the cheek bones. -Angled the jaw slightly so it wasn't so square. -Nasal-labial area also has to be relaxed slightly. -outer…
Calling it on the sculpt for now. I want to try get a lot of the wear and tear in on the texturing stage as I have been gifted 2 months of substance painter. Going to jump into retopo as quick as I can but I get sooo bored when I do it, it may take me more than my 2 months of substance Also, I think I'm happy with this…
Okay this is a open forum, but I never once took my remarks as though they were to be considered a font worded way of stating the ten commandments...sheesh. You guys seriously need to lighten up and relax. Obviously my opinions offend so many of you, it's just my thoughts on the subject. Incase I missed the memo out of…
So it's just a matter of skinning it decently and making sure the rope has a good number of subdivisions? I was just wondering if there was something more automatic for getting something like this done. I can do the whole thing manually although I'm not sure how good I can make it look. Here are some of my WIP pictures.…
Hey , this is a slightly different example but you could stop at ~ step 5. Your mesh is really more complex than the one in my example and might need additional vertex relaxation in places (like the crotch area). An alternate way that i used to do when i had no Peel Mode in Max was to simply use soft selection and move…
Hey guys, So I've been lucky enough to be able to land interviews at a simulations company and EA for modeling/texturing. Though I don't have solid offers yet, I've been weighing which option I would choose if it came to it. I'm not 100%, so I was hoping you guys might be able to share insight and thoughts about it. I…
NSUV v2.1.3 has been released. Changelist: -Bug: Delete UVs, Cut UVs, Split UVs, Sew UVs and Move and Sew UVs no longer fail on multi-mesh selections. -Bug: Legacy Unfold no longer fails on multi-mesh selections. -Bug: The unfolding speed of Unfold U/V -only has been fixed. -Bug: Pre-scaling UV's (Unfold UV's) has been…
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