Weta Digital is to close as Unity begins ‘company reset’, closure will affect some 265 employees https://filmstories.co.uk/news/weta-digital-is-to-close-as-unity-begins-company-reset/ I hope this is the last of the crap news from 2023 and I hope Unity mange to start turning things around for everyone involved.…
you could start by organizing the parts by region, by asking: "which of these objects are Locally owned by the library vs which of these objects are Global to Pandaria?" some textures always go together, like the parts of the pillar and the bookshelf, so they should be on the same sheet. the hand rail is made from similar…
I love the model. However I think the texture is letting it down. As Vig says, the general grey colour of the armour is too light. It's also fairly ambiguous as to what material it is... yeah it could be some sort of iron I guess, but equally it could be shiny bumpy plastic. I reckon you'd do well to examine some reference…
Hi everyone, I am just starting this semester learning how to animate objects such as bouncing balls and a flour sack. I'm new to forums as well but I think it's okay to put this here.. This is my second class project, our main goal was to give a flour sack life by having him wave. My sack character is fanning on a player…
I have two quadro 4000s at work with two 8 core 2650's and 64 gigs of ram. In realtime applications a fucking cell phone outperforms them. Hell they suck for 3d too. Granted it is an older architecture but a fucking 5770 would run any game engine better (or max or maya. They are a joke. (and that's the same gen as the 460…
KDR_11k has earned the title of "Serial Vertex Killer" [/Tales] Currently giving her the Blender treatment (god, how that must sound out of context...). She's now at 2156 triangles as opposed to the 2460 she started out with. I don't think her look changed much. There were tons of non-contributing vertices that looked like…
Okay- got the upper body done now. A few errors on the glove texture, but easily fixed. Poly count is getting high- this is 8K, so I've got a lot to trim if I want to hit 10K total. I hope the legs don't take up too much; they're petty simple forms. Cloak and weapons will be on a separate map, but everything else in on one…
That's complete bullshit. Game developpment doesn't cost that much.. THe most expansive games being developped up to date were Destiny (200 M) and GTA V (265M). Of course, half of that money was not even spent on actual development but on marketing, promo and advertisement. Bioshock Infinite is a last gen game and back…
The last few months have been tough, but my foot healed up and I am jogging again. This last week or so I have also been avoiding solid food during the day (AKA starving)-- usually I have some carrot juice or some coffee with milk until dinner. Then I have kind of a light dinner. At 265.6 this morning. Hoping to take that…
well... here is what I have so far: You can see a typical example of the problem I was talking about in the 3D viewport, and if you look in the uv view you can see how I've pretty much given up on the legs entirely and just gone for a simple tiling skin texture. But this just looks stupid so I'm looking for a way to learn…