Did some more on my Kerbal Space Program project. Primary engine, RD-171 One of the other components I've shown before, the RD-58M In-game shot of two different stages
Normal Tools 1.3 is out. There are now some functions like Out From Pivot, Out From Center, and random deviation. Video demonstrates: [ame] http://www.youtube.com/watch?v=_0351oC3SQQ[/ame]
"Judgment Day has come and passed, but it was a spiritual judgment on the world," he explains. "There is no more salvation. Salvation is over with. The fact is we have 153 days, and on the 21st of October, the world will end." ORGY TIME!!!
Now in Version 1.3 with new Wall Mode as well as enhanced UV controls and more. [ame=" https://www.youtube.com/watch?v=jWelLe_yPDI"]CorVex Wall Mode - YouTube[/ame] Get CorVex here.
Have the editable poly object selected while in poly subobject mode and type this into the listener at the bottom left and hit enter. Not sure if you can select a specific poly with the ui. $.EditablePoly.SetSelection #Face #{123}
Let's dive a bit more into space...Shots animated with akeytsu and rendered with Marmoset Toolbag (first part) & UE4 (last part) And yep it was fun to dislocate this ARC-170. More to come ! https://www.youtube.com/watch?v=6UVQ8UqMZho
Hey Polycounter's! We're looking for a VFX artist to join the studio: http://www.ninjatheory.com/wp/?page_id=1473 We will accept applications from those requiring a Visa. This is a Full-Time permanent position. Share with your friends! Cheers, Kris
As JFletcher asked, let this thread die. Take a look on these resources, instead. http://www.polycount.com/forum/showpost.php?p=1515379&postcount=170 EDIT: There's this tutorial too, very cool: http://www.polycount.com/forum/showthread.php?t=88799
just an update: the low polied, uved version of this is sitting on my desktop at home, but we haven't had power for 2 days due to irene. the low is absurdly detailed and sits around 17k tris. it's just a shader demo. :)