THIS PROJECT IS NOW FINISHED Check out the artstation post here: https://www.artstation.com/artwork/Kr3zb4 Feel free to look through this thread to get an idea of what my thought process was in regards to design decisions etc. Hey! This environment is a new project I'm working on that is set in a dark fantasy world based…
Hey, This thread is going to be dedicated to a particular class I am taking at Gnomon School of VFX called Character For Games. Our assignment is to create one finished game character in 10 weeks. We find any piece of concept art we like, and execute! I will be using a piece by the awesome artist Mike Franchina, from his…
Hello again polycount, long time no post. this is my latest personal project, Cursed Viking based on Magnus Norén ilustration of the same name. original ilustration link: https://www.artstation.com/artwork/BvG4z My focus on this one was mainly learn how to make a good Fur using plane cards, I shared what i learned in a…
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
So I've been up to a lot over the holidays, not to mention i completely redid the entire design, don't know if i should make a new post but the viking design wasn't jelling with me wanting to make it historically accurate, just had weak silhouettes and just didn't look good. could have kept at it but time is a factor and…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hey so this is my second post on here, if i'm doing it wrong we can call that a critic too :P. So i'm working on a new demo reel to help me get my first job as some modeler to a degree or environment artist, i'm better with Maya/ZBrush then UE4 but i'm learning what I can on the fly and working it over till I like it. So…
Hello people! Me and my friend are going to create a scene / demo for the
Unreal Store. We will work on this in the upcoming 2,5 months for our school
project. We are now wondering if you guys could take a moment of your time and
answer some of our question regarding what you guys would like to find in this
scene. For the…
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
I'm not very experienced with xNormal or substance baking, so I can't tell you specifically which buttons to push, but it looks like an issue with your cage and/or search distance. On the length of the vine you aren't grabbing the details, but at that intersecting point you are grabbing from the wrong vine. This is a…