Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…
@poopipe Hmm strange that it didn't work for me. I tried to change the source obj to become the Box_CorrectUV and destination to Box_001 still doesn't work. Though if I have manually add a Unwrap_UVW before running the addModifierWithLocalData script, looks like it works but if the Unwrap_UVW was added using the same…
renderhjs i had the same problem so i bought a dongle. It pretty much goes everywhere with me. thanks for the tip on paths. ill change it :) I tried both the unwrap_uvw and paste uvs methods. I gave up on the unwrap_uvw though as it sometimes seemed to refuse to work. It wouldnt let me select and weld points :/ even with…
Seems there are two actions in the CUI dialog for this , but both toggle the button on the modifier rollout only, not the one in the actual Edit UV dialog ( im pretty sure this is a bug ). Those two actions are "Geom. Element Select mode" and "TV element mode". I think the second one should really toggle the button in the…
I'm trying to write some simple UV tools, but I'm running up against some oddities with arrays. I'm no MaxScript expert, so I'm probably doing something wrong somewhere. I'd started off with trying to find out the UV coords of the selected vertices in the Edit window of an Unwrap UVW modifier. The code is;selVerts =…
miauu's Script Pack vol.2 is updated to version 1.7 Changelog: New script is added: Smart Sub-Object Selection. It includes Smart Loop Selection - Select whole or partial verts/edges/polys loop. - Partial loop selects all sub-objects inbetween,using the shortest distance. - Support Editable Poly object, Edit Poly modifier,…
Hello, I passed from Max 8 to Max 2010. And something really usefull is missing now. Into Max 8 when you were selecting fews polys in EditablePoly than switch to UnwrapUvw modifier. 3DMax kept in mind the selection (That was perfect because Editable Poly do have better selection tool than UnwrapUvw) more off all sometime…
Done :) here is the script:function smoothByUVShells=( clearListener(); if (getCommandPanelTaskMode() != #modify)then(--make sure we are in the modify panel section setCommandPanelTaskMode #modify; ) if (selection.count == 1)then(--at least an object selected local obj = selection[1]; local uv =…
Hey all, I've been using this script that I threw together for unwrapping cylinders quickly in max. Basically combined a couple of frequently used commands together so that it is just one keypress. As well as solving an issue I run into often in max cylinder unwrap where it staggers the edge along a seam or doesn't weld a…
MacroScript CrankshaftTools_UVSnapper_snapX_macro buttonText:"UV snap X" category:"Crankshaft Tools" tooltip:"UV snap X" autoUndoEnabled:true icon:#("standard", 1) -- use first icon in standard Try this macroscript. It's help to snap selected vertices to nearest vertical or horizontal grid lines.