Hey all, Sorry if this is already answered, I was unable to find anything. I just updated to Substance Painter 2018.2.2. I am noticing that when I am in paint mode, my brush will stick to parts of the mesh in 2d view, like it's snapping to parts of the UVs or something. This only happens when I move my mouse/pen accross…
Okay so this isn't your average pimping thread, but I'm not sure where else to put it :) Adventures of the stick salesman! Yesterday I finally made something I've been meaning to for a long time ;) Check it out and please submit content - if you're like me and have an art folder, you undoubtedly have some of this guys…
I was fortunate enough to be able to work on the recently released South Park: The Stick of Truth for Obsidian Entertainment. I had a lot of fun working on this project and I thought I'd share some of the areas I worked on. In addition to the environments I was also responsible for a lot of the environment animations and…
Hello everyone, Our collection of 3D photogrammetry assets, revolving around the theme of nature, is completed by 5 new assets "wood sticks". You can consult them and get them on CG Trader, Gumroad and Cubebrush. 5 new high quality assets for which we provide you:- Render textures supplied in 2k / 4k / 8k : Color map,…
Hey all! I've built a small set design experiment in the Cryengine mod sandbox using assets from Crysis 2. I was wondering if you guys could help me out. Its part of my degree, Im basically looking into how we can use the environment to narrate a story. If you wanna help me out with my research, stick your Sherlock hat on…
Hi. Im new here so say hello! =) I'm making a character for my degree work and when i was placing buttons to the characters clothes i started to wonder if there's a way in Blender to make objects stick on the other objects surface when near? (ease the placing). I have 3ds Max too, but im just starting to learn it, is there…
Hey! I'm trying to create a sword asset - so I built a low poly model, unwrapped it and then created a high poly version with turbosmooth and supporting edges. When I bake the normal map in substance painter the normal map looks weird and the low poly model is sticking out of the high poly model. Can you tell me how to fix…
Makes sense, StrangeFate :) I guess in this case it might be the compromise that is hurting you - like you say, it's an artistic endeavour and you want that to be represented in your site, but also you want the functionality and usability to be straightforward and easy. As in many cases, the "compromise" solution manages…