From the sounds of it you're a bit stuck on how shaders work and the difference between vertex and pixel shaders. Vertex shaders are applied to each vertex. They can be used to set values for each vertex (including things like vertex colours, UVs, position, vertex normal). They don't know about triangles or pixels. Because…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
BUCK is looking for a talented Unity Shading Technical Artist to join our Games team in our design-driven Los Angeles studio. The Unity Shading Tech Artist will work with the creative directors, look development team, and Gameplay Engineer to create original and compelling lighting, shading, and rendering solutions that…
Hey, I've spent almost a week trying to solve it, but I am running out of options, and I have to ask the community for help. I first encountered the issue while exporting my character with animated corrective blend shapes. The animation works fine, but as you can see on the screenshot the shading is completely broken. I've…
Dream City: Classified – "Survival Code" (Proof of Concept Framework) Hey everyone I'm looking for a PART TIME/ HOBBYIST PROGRAMMER with an interest in the "Afropunk" style and culture. He would need a understanding of Unity C# and marching cubes, or a willingness to learn it. I'm a character artist/ animator dabbling in…
I've posted about this in a couple of other places, thought I'd do a similar post here given all the artists here. So I'm struggling with the art style for our game. We are a very experienced tiny team that is very tech heavy atm, the game is in the mmo genre. I really want to make a flat shaded/stylized look work. But…
Thanks a ton for this plugin, it's fantastic how easy it is to create shaders. In photoshop, you can apply a linear burn on a layer for whatever percent of opacity you want that layer to be, how can i replicate that onto this shader where the linear burn should only be applied on the shaded part of the model with the color…
Hey man, this is very cool, thanks for making these and sharing these! Custom shaders is one of the things Id really like to see more of in the future. I'm wondering if it would be possible to make your frenel shader work on the diffuse channel so you can multiply black to get black outlines. Better yet, make a toon shader…
Flextoon moves to version 2.0 🎉 LAUNCH WEEK: $19 with code LAUNCHWEEK ⏰ Expires November 9th | Save $6 on regular $25 price ***LINK HERE*** 🎨 OSL Toon Manager - Professional Toon Shader for Maya Arnold Create stunning anime, comic book, and stylized game renders in minutes. Complete cel-shading solution for Arnold renderer…
Hey! I'm using particles to simulate spraypaint in maya. I'm rendering the particles as spheres and using a lambert shader with full ambient color to create flat shading, so it looks like a bunch of dots splattered on a wall. However, if I make it slightly transparent, the spheres no longer shades flatly, and it looks like…