https://www.youtube.com/watch?v=mYax3jQ6_G8 Renders in my Polycount Topic This is my grooming project for Benjamin Deutscher - which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020. The project is still in development and this is just a teaser of full-fledged…
So, I did some tests and got a result using Ornatrix in Max and just the scanline renderer. Pretty straightforward, but ideally I would only use this for an underlying base layer for hair cards. Hair cards will still give you the best results because of the volume and layering you can achieve. Either way though, fibremesh…
Greetings! My name is Alain Berset and I am a freelance Senior character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
snap.crackle.pop: lolz whatev thanks! JKMakowka: I did designed the futuristic diaper man. Thanks for the critique! The flat face was a nagging point and it took a bit of convincing on my part to leave it in. I felt it added a little "goofy-ness" to the character, along with it's sad beady eyes, which I liked(matter of…