Welcome to Polycount! Looking good so far. I think it would help to crop your images, tightly to the actual content. It’s pretty easy to crop, I cropped this on my phone, see how much easier it is to see the level, and also much more impactful: We have a bunch of resources for level designers here on our…
Awesome. I´m looking forward to see more of your stuff. The leveldesign with all these holes, jumppads and stairs must be really amazing. I would get crazy in this level :)
First ever Models were weapons for quake 3 mod , also some leveldesign if you can call it that lol I think 2003 or 2004 https://www.youtube.com/watch?v=oJo6N1w0YBw First Characters 2006 most recent 2014
This is something I am working on right now with leveldesign, building a lot of different chunks. This is a concept of it will look alike shadow complex. No spoil yet this is only an idea muhahah!! More stuff will post up soon.
Once this game get's some proper backing I'm sure he will put some money into getting some awesome leveldesigners and artist. Finding the people surely won't be a problem, that gameplay shit shines like solid gold.
Hey! I'm new to the forums! I work as leveldesigner for the game this is going to be put in. Just wanted to say this is looking awesome! It really looks like the actual concept art! How are you planning to set up the sheet? Will it be a cloth that is physicalized ingame? A static mesh would look weird!
valve directly ... the epic credit is there because i contributed 3 maps to the officialy endorsed comunnity bonus pack also david spalinski one of epics leveldesigners gave me a unfinished ut2k4 map to finish / polish (i also made it all custom content ^^)
Hi i'm searching for documents about what to consider when making racing games, what needs to be done to have good looking track when moving and in still frame and general tips on leveldesign and stuff. Never made a racinggame so all information would be nice. thanks in advance!
Hello! I've been reading those forums for a very long time now. For years it was my inspiration and motivation to learn. Now, I think, it's time for a new stage of learning. I tried myself in the leveldesign and 3d game art, but never serious enough until now.
[ QUOTE ] [ QUOTE ] Just came across this thread, interesting subject as recently I had caught onto the fact that there isn't really any 'famous' environment artists there as there is with characters such as bobo etc. [/ QUOTE ] Cliffy B... [/ QUOTE ] leveldesigner! Not env artist. CliffyB, the Levelord... they get all the…