Okay this is probably something simple but I cannot figure it out. I'm animating with Biped and when I key a bone it creates keys on all the axes, xy and z, even if I've only moved it along one. How can I separate the axes so they don't all have to share the same keys? Thanks!
I'm having a bit of trouble wrapping my head around your method from descriptions alone. Are you generating three mesh to curve outputs, sampling and blending them then offsetting points around? I'm asking because I'm doing something similar to generate hair cards, blending different curves for root, body of the card and…
This site also has a wiki.. and a very famous thread about how to model some "not so easy parts" of a model after the first blockout gave you the general form.. ( even renaming the headline because.. users get too "demanding" ?? ).. it's all there.. since years.. ( and you do not even have to register to see it.. like in…
I’m trying to visualize what a -1,1 normalized image should look like in RGB. Ignoring the blue channel, since this anisotropy texture is XY vectors only. We can’t represent negative red values in 8bit RGB. So what would the result look like?