Okay this is probably something simple but I cannot figure it out. I'm animating with Biped and when I key a bone it creates keys on all the axes, xy and z, even if I've only moved it along one. How can I separate the axes so they don't all have to share the same keys?
Thanks!
Replies
Isn't Eular the default for all objects like boxes, dummies and bones? Last time I checked (a min ago) you could drag X position/rotation/scale keys past Y and Z on any of those objects?