Hmm. An Architects Guide to Creating Expressive Game Environments Pretty interesting overall. A few parts felt a bit dry to me but the examples she went through (Bioshock, Dark Souls, etc) were pretty spot on. Both of the Lawbreakers talks (Surrounded by 800lb Gorillas+ 360 art direction) were great. The former is…
Adam, I don't wanna ask too many things and ruin your talk or anything, but I'm gonna throw this out there in case you can work it into your talk some how. From the sounds of it, you're going to talk about how how work pays off, and places like polycount really help you improve by getting feedback from peers. But, it also…
Whenever I have lectures I just usually have each subject I want to bring up in a couple of points. Then I wing it from there. I also have all the images I need to show etc collected. Once you're up there, stand up, relax, you can walk around the place and talk at the same time, point at the image, move your arms. Get to…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hey Everyone! Here's my latest installment of my new show called Tuesday Talks from my WatchMeAnimate Youtube channel. I talk everything and anything animation related and share really cool tips & tricks. In this episode I cover my Slow-Mo blocking technique to quickly see if you're poses and animation are heading in the…
linkov: She initially was going to go to the talk anyway, until it was made clear that the university police were going to be pretty much worthless in deterring a real gun threat. It's not just her life, dude. It's everyone else there. Think about this like a normal human being with a sense of not just self-preservation,…
I totally get what she's talking about and it's nice to hear some of the feelings I've had be realized and talked about. I've felt like this, and I do feel like it every day, and I couldn't really validate and verbalize it all until I listened to this. I don't mean to sound soft or mushy or anything, but wow, I feel better…
Hey all, I am honoured to say that I was a speaker at GDC Europe this year with my talk :"How breakdancing taught me to be a technical artist" :) Overview: Technical art seen from a different point of view. While Robbert-Jan Brems only has one year experience in the industry as a professional technical artist, he has been…
I wonder why this haven't been posted here, since it's a pretty interesting talk. Ok it's actually not directly game-dev related but still quite worth the watch. Especially when he starts to talk about User-created content distribution. [ame=" https://www.youtube.com/watch?v=t8QEOBgLBQU"]Gabe Newell: Reflections of a Video…
It doesn't look like he's walking naturally, as there is too much torso & above movement. walking at such a slow pace there should be little to non upper body movement, especially as he seems to be concentrated on something. Trying to walk like this guy should reveal a few bits of information that should help you. 1) when…