Hey Polycounters! I am an Artist from the Industry eager to create small & fun indie games on the side. The downside is... i cannot code. So id like to team up with a fellow coder and form a dynamic duo! (Hopefully split % of the profits and keeping moving onto the next game) Is this you? - Experience with Unity and C#…
I finally shipped my own iOS game to the Apple App Store...you can check out the images of it here. I used 3DS Max, Unity Engine and Photoshop to create most of the artwork. http://itunes.apple.com/us/app/tablet-match/id492315709?ls=1&mt=8
Hello fine people of polycount, I'm here with some questions regarding iOS games in unity - specifications for us, 3d modelers. 1. Are there any specific texture formats, number of bits per pixel, number of colors or color palettes recommended for such projects? 2. Are the uv unwraps recommended to be non-overlapping? 3.…
Hi, What you think about this graphics? http://warsztat.gd/projects/jungle_hero/media It's Android/iOS game. We know that something is wrong, but we don't know what. Please share your opinion! :)
How can i activate a trigger touch using a touch? For example, if there was a switch which opens a door, in a PC game, pressing "E" would activate the trigger and the matinee to open the door would play. How can i achieve this using touch for a iOS mobile game? Can this be done using kismet? I would prefer anything that…
Hey guys! How are you? I have a question.. Right now, I am exploring the virtual reality universe more and more and I own an iPhone. Unfortunately, I was very disappointed by the lack of good content on the App Store comparing with Android solutions.. However.. Lately, I've stumbled upon this video on reddit:…
So I've ran into the problem of overdraw in Unity while working on a game for iOS. My solution has been to bake out sprite sheets of FX from either After FX or Maya. This however is really time consuming. Are there any other work arounds aside from keeping particle count low and the aforementioned solution? I have access…
Thanks for the advice. Have you done much with the exporting to iOS process? I've got the UDK iOS dev book. It runs through how to do it, but it looks like you have to pay 100 dollars for a developers license in itunes. I'd like to avoid paying that for now. Can I just load it straight to my iPad2 without the license?
Hi all I'm Mark, I'm looking for a small cool ios or android game project to work on in my offtime. open to any offers. heres my folio http://www.markashton.net/ skype: meyitzo Thanks.