We've been told that the flaps are to be left alone they'll be dealt with during texturing. Our poly count is 2,000. I do intend to remove quite a few edges when I've modelled the cockpit because that areas alive with information. Infact I think it all needs adjusting and tidying up before I go removing edges. I really…
So these are the characters and environment I did for the game Circ du Slay at USC's Gamepipe Labs. The game also uses a wireless glove input device I built. We're updating our games website now that production is done, but more info will be there if anyone's interested. We also had a team of artists making props (you can…
Was that you last week wearing a tie for the interview and wearing glasses? fullofclovers on PC sits next to me and told me 'Progg' has been messeging me and told me you have an interview for a position at vigil. Haha, small world. I live 2.2 miles from work :D I do have to tell ya it might be hard to find 1 bedroom this…
Hi Polycount! We (3 friends) have started a project for an open-world single-player survival game for Android/iOS, and I'm working on the 3D assets. Any advice/comments would be really helpful. I'll update the thread weekly. Burning Barrel : 512*512 Base Color 256*256 Roughness/Metallic Texture 512*512 Emissive map 537…
https://www.youtube.com/watch?v=mYax3jQ6_G8 This is my grooming project for Benjamin Deutscher - https://www.instagram.com/bend3d/ which I did in Maya with help of the Ornatrix and rendered in Arnold 6.2 with GPU mode on 2x2080Ti(NVLink) in 2020. The project is still in development and this is just a teaser of full-fledged…
finish another episode the most important things in the bible is gonna be talked. important things and the series end soon were at the end now ;D. The hard work ahs been payed off. https://www.youtube.com/watch?v=WtIKZjbJw3s&t=629s
Sorry, it's me and the kids today, so I didn't get to it till a few minutes ago. This should get you started. Just make sure you replace my KActor with one of your own. When you swipe up it will jump. Copy and paste this into Kismet. Begin Object Class=SeqVar_Object Name=SeqVar_Object_2 ObjValue=KActor'KActor_0'…