http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html This might be interesting, check it out. I don't really know though, if thats what you are looking for. Hey Ace, what advantages does that workflow have (sphere and cone)? (I don't know much about modelling methods :D ) edit:…
You badly need to hotkey some of the tools you're using, it seemed like you're relying on the UI for everything, and that's a big no-no when it comes to efficiency. You should also practice making circular shapes sense looked like you had alot of problems with them in the video. Try using the spherify modifier, and/or…
Actually while we're on the subject, has anyone unwrapped a head like this before? http://www.3dtotal.com/tutorial/3d_studio_max/perfect_uvs_by_pelt_mapping_in_3ds_max/pelt_mapping_01.php Usually I'll create the seam down the middle/back of the head, but never do a seam across the forehead from side to side like they have.…
Hey Sage and Eric. thanks for the replies....all fixed now,I just remade the shader from scratch and the mask worked fine. I can only assume it was an issue with studiomax. Cheers anyway. John
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I would not use zbrush for it in the first place. Create chainmail in you fav 3d app: http://www.3dtotal.com/tutorial/3d_studio_max/chain_mail_displacement/chain_mail_displacement_01.php (here is for max). 2. Bake tileable texture out of it. 3. Texture it. Now just use it as tileable texture on your character (you can also…
Thanks guys, Well...I'm pulling my hair out right now~! I followed this seemingly simple pelt head unwrap guide to the word, http://www.3dtotal.com/tutorial/3d_studio_max/perfect_uvs_by_pelt_mapping_in_3ds_max/pelt_mapping_01.php (hope it's ok to post link and pics?) but, well, it doesn't work for me. I think the 'spinner'…
Hello everyone....quick intro. i am modeller with experience in several programs including 3d studiomax and cinema 4das well as a few others....i enjoy learning all i can in the 3d field...texturing and enviroments are important areas for me. well enough of that....looking forward to learning from dedicated artist in the…
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skinwrap is the only real option if you want to apply a symmetry modifier - it'll require some manual tweaks afterwards but nothing too weird. if you're just moving verts then doing it under a skin modifier is entirely safe provided your weights are baked down but you can't really work symmetrically. or... if you're…