Hello everyone! I'm currently working on a creature for a university project and it's my first time designing creatures, as well as the third time altogether retopologizing. I wanted to ask for your tips and tricks when it comes to switching from areas where more polygons are needed to areas with sparser topology. Here is…
Imagine if everyone on the entire earth thought and felt the same way you did.. believed in the same thing (not religion nessessarly).. no matter how small and insignificant, or major it is.. How would the world be different ? If this was my world.. ahhaha. 1. Coca Cola/ soda and all junk food companies would be out of…
I made a request topic recruiting a 3D low poly modeler for my team project, Project Garnia. Just thought I'd show the characters here: Primary Characters HEROES Chibi Tadd Chibi Jenene Chibi Gladis Chibi Fridgy Chibi Yuki & Chibi Sona Chibi Maple & Chibi Berry VILLIANS Chibi Valon Chibi Helvela Secondary Characters Chibi…
I'm an environment and props artist currently located in Sweden. I'm just about to graduate from my education at SOFE - Blekinge Tekniska Högskola, and I have some freelance experience. Right now I'm looking for paid work, preferably full-time. I am however not available for international re-location, but will happily…
Lovin the Oscars. I hope they don't get canned because of the strike. I'd love to call em based on the movies I liked, but thats never what an oscar pool is about! I'll comment on my choices too. These are my favourite categories (and the ones worth the most points in my oscar pool!) My Pics Best Picture - Attonement (They…
Hey, I'd increase the size of the eyes by quite a bit. Also, all your edges are soft, which is pretty weird. I would make the tail more narrow, you could even separate it from the main body and have it more like a building. Something like the tail being more narrow gives the scene more reference to how big the building…
"Strong knowledge of Maya/3ds max required" is already suggesting the company cares not that much of what exact soft you are going to use . If the job is assets making aka 3d modelling nobody cares nowadays. With Blender you are going to be slightly cheaper for the company too BTW. They write "3dmax or Maya" just because…
The rubber looks nice the top reciever metal looks fake to me with the overly round edges and soft look If you look at the reference, it has a milled hard edge and is perfectly sharp Id also try make the metal at least more reflective / bright so it stands out more from the other gray areas, its all very gray right now.
Do you need to animate it? Or are you ok with a calculation delay on each adjustment? I would try adding density, rather than removing. Vol Select can use a bitmap as the selection mask, and grays become soft selection. You might be able to add a Quadify modifier on top, not sure if it respects incoming selections. There…
For retopo you don't need hi res mesh at all. It could be pretty low res proxi one. The only soft where you could have even more hi res than in Zbrush without any displacement baking and other troubles is Clarisse. Still it takes ages to load something 300mil there. Also no retopo there , only scattering things and scene…