Hello! I'm looking for an artist to create a model of three cartoon characters for my personal use. Since I am unfamiliar with model pricing, these prices are up for discussion. Mostly, I just need their heads, for which I will pay $50 each, with an additional $10 per expression. I would want around 3 expressions for each.…
Hey hey, My ladyfriend and I are about to head off for holidays and won't be back until next weekend so I wanted to say happy holidays to you all now. I just got an email from rogue13 and if I properly read between the lines of what it says, it tells me early next year will be even more exciting than this past year has…
Hey all, Currently I am pulling all hairs from my head. For my bachelor thesis (CompSci) I am creating an ArchViz project for the new University building. I;ve run into some roadblocks, and posting my question everywhere... Whenever I go from Revit into 3DS max. I seem to loose all the nice slick materials that Revit has…
I'm posting my artstation because I would love some critiques and I've just been thinking about my work and my career as an Artist. I know what people meant by being "hungry" for this but to actually experience and to get a truly better understanding of it is a completely different beast. I really do want to get better at…
Hey guys! Not sure if this is the right place to post this, but I need some help. I'm looking for good examples of low-ish poly character models. I'm thinking of something within the 1500 to 3500 range. Both male and female. Should be in wireframe, as I intend to study the topology. If you can think of anything that would…
Hey there cats and kittens I believe it's time for an update on my dashing, playboy lifestyle. I know how you folks like to keep abreast of such things. Starting next month just after Easter, I'll be heading to New Zealand to start a texture artist position at Sidhe, working on every platform under the sun by the look of…
http://popwatch.ew.com/2009/09/17/henry-gibson-an-appreciation/ While not a power house like Swazye or Jackson, hopefully a lot of you will remember his memorable characters in the 80s. I remember him the most from the Burbs; I saw that movie at my friends house during the day and it still freaked me out for decades and a…
i think probably the best approach for breaking into AAA will be tailoring your work towards the art styles and software they use. smaller studios will often times copy more established companies or products to replicate their success. i would target a studio you like directly, or pay attention to what games are currently…
i hate quad res. all too often clients will request that you texture an ingame-res 2048 at 4096 and it drives me nuts. the reason it drives me nuts, however, is not because my pc sucks--it's because clients expect the artist to add lots of little micro details which will blend together and end up lost at the ingame…