Zbrush didn't read exr files from Sampler at all on my end . While perfectly read any exrs from other 3d soft . But I stopped to use Sampler for a while already. Nerve been able to get anything good from it. So not sure about now. I assume you can try to export to Substance Designer and then export as 16 bit psd from…
Hello there, I have a question regarding handpainting. For some reason the brushes in 3dcoat seem to be really choppy, they tend to only target one side when painting on strong edges, sometimes heavily bleeding over when painting inside cavities, even with a small brush. Meanwhile in blender the paint gets applied really…
don't get too hung up on 'junior' as a grade - different studios use different words and have different criteria for reaching different grades. If the pay fits and you like the sound of a job, take it WRT tech-art Specialising in anything is probably unwise at a junior-ish level. It's not the same as being a junior artist…
Hi there, On the game my team is making in Unity, we have characters rigged and animated in Maya. This includes several facial animations done via blendshapes. By herself, she looks fine usually when placed into Unity when the game's not running. However, whenever I export the character and put it into Unity with…
Ah OK, which one? The tech specs of how to do your modeling and texturing then will depend heavily on the capabilities of that engine. What 3d tools can you export from? Do you have the right exporter? Have you tried importing assets yet? Does it have any docs on what's supported vs. not? Can you blend textures together,…
Hi Andreea92, As far as I know, CGTrader doesn't have a support for SpeedTree file formats yet - but you can add them in a winrar and notify the format in the product description. Also, try exporting your .spt file into other formats - that would give you the ability to sell it anywhere without any concern. Take a look…
Just wanted to pop in and mention that I'm working on en importer/exported for 3dsmax for grimrock model format at the moment. I'm hankerin' to make some old school dungeon monsters, so this seemed like the logical first step. :) so far basic mesh import, uvs, skeleton, and skin weights are done. Once I sort out the…
Typically you have some kind of FK rig that snaps to your IK chains. The FK rig is what you export. But it all depends on the software and engine you're using. This is one of the reasons 3dsmax/Biped is so popular it handles all of the IK/FK on the same pieces you export. With CAT or Maya you end up doing a lot of…
For a screengrab in Maya. Its kind of hard to get a good result so I normally export it out and put the model in UDK/game engine. The next option is to use the high quality render or viewport 2.0 both are so so even if you turn up the option in the option box. However its quick cause you don't have to export and import…
The only workaround for your situation would be to use the Import tab, select the glass mesh, and import the exported textures manually. 3DO is meant more as a texturing previewer, not so much as a Marmoset Toolbag replacement, so it's admittedly not as easy to adjust stuff on the fly like this. Using the Import tab will…