Howdy y'all! It's been a few weeks since I finished school, I think it's about time I posted my final project and hear what you all think. This was my final project for school (3 year course) - my focus was level design, but I like to back it up with solid environment art as well. It took about 4 months of planning and 4…
Welcome to the Bi-Monthly Character Art Challenge! New concepts will be chosen at the start of October Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of November Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * Pick one concept to work on for the duration of the challenge and post your progress here! * Complete a 3D game res model of…
Welcome to the Bi-Monthly Character Art Challenge! Challenge will run until the end of September Previous Challenge Thread How it works * Every new challenge, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
Bit of an update. I left Wayfair in September, now at Darmstadt Graphics Group, doing 3D software development. Relying heavily on my gamedev roots. Great reading through the replies here, thanks all. I'm till hanging around Polycount, you can't get rid of me lol.
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
That sounds pretty cool. I think the tracks should be offset to one side or other of mid. Might be cool to have a bunch of greevils pushing the cart. But their animations are just screwing around (not pushing) until you come crack the whip. Might even be able to tie it into heros on the cart like TF2. One hero can only get…
I really don't fully understand what you're trying to do with the arms and guns either, but you can filter out limbs in the motion mixer. You can also use biped layers to reposition and reanimate pieces. You can also load .bip animations into layers so you could use mixer to filter in/out the arms, save out .bip animations…
Looks good! Lovely Cthulhu-esque scene. If I had to crit it I would say look at where the walls meet the floor, its one of the first things I look for. Add dirt in the textures where it would build up against the skirting boards and maybe the piles of dead leaves (decals maybe?) from the concept. Your scene is a little…
sorry I'm late to the party. I couldn't get it to play at home. .mov would probably work well for most people. Quicktime is probably more prevalent then xvid codec as others have said, it also makes for easy scrubbing and plays in most web browsers. With that said, its pretty cool, nice work. Crits: - His body could use as…