needs color variation for sure, But I think it looks mostly good. The cracks are a bit sharp. You have very fine tiny details and the rest of the rocks are mostly flat. It doesn't look bad but it sort of irritates the eye. I would augment the cracks or add some more medium size form shifts on the faces of the stones. I…
woah! I wasn't expecting to see what I saw. I'd say put some more time into your portfolio before you start looking for work. Some textures are stretched, and very little silhouette and most of your props. ZBrush stone sculpting looks like you made in 5 minutes, and put on the site to troll. No 3DS Max, or Maya work...…
That's a really good point @carvuliero! If you wanna stay true to history, there shouldn't actually be an arc at all, just a flat stone at the top. The Romans introduced the rounded archway, built on the foundations of what the Greek invented. It wasn't until after roman influence came back to Greece that this part of…
Last work in progress update. I will post the final renders, sketchfab link,... as soon as possible. @Defragger Thanks for the comment. You are right about the poly distribution, but the main goal of this project was to learn and practice on hand painted textures. Also It's my first time creating a low poly environment, so…
All you have right now is flat colors. Try to find some photo reference for ruins or stone structures. Always add some subtle noise in the roughness and normal for variation. Think about moss.. leaking stains.. dirt in crevices. Imagine how the chipped off parts of your structure would be rougher than the intact parts. Get…
I heard that the number of belts must be equal to or more than the combined length in inches of hair on any given JRPG character. Combine that with a female face and you're already onto a winning formula! But in all seriousness, what type of clothing are you after? Theres lots of "types", and I doubt one book would cover…
Not too bad considering it's your first attempt! Textures look alright. However, your texture and model proportions are way off. The cracked stone texture you have on the lighthouse is way too big. It makes the lighthouse seem tiny. The dock support posts are also too tall in comparison to the house imo. Maybe this is what…
I really like the choice for the throne, what kind of theme will you be going with? Is it ice or crystal? I saw you were hoping to give the impression that this throne is keeping whoever it is alive, artificially. Though I like the concept I would say that may it should look a bit comfier? I mean if this thing is a king's…
Here is the first idea I'm working on. It's a garden pagoda. A traditional Japanese garden element. After the stone texture I will add some water effect as well. But since it's my first dota item I would like you to have your ideas about it. How do you think the model looks like and how could I enhance it. P.S. I know…
Good stuff guys thanks. Saso ye I see what you mean and think I'll do that, a few forces have something not far off that anyway. As for material definition I guess I'll just keep plugging away. I am trying to get something that looks used, hence the dirty white, but ye, dont want it looking like stone, so will rework that.…