COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and skilled artists who are dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team to finalize our playable demo. INT is a 3D…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
Well I assume you know that the high poly will require edge control before you turbosmooth, since you have made high poly before. Then make a copy of the high poly, put it in a new layer, and explode it. Then make another copy of the exploded version of your high poly gun, (keep it in place, right under the original…
if you've baked down an AO map, use that to create base gradient layers in photoshop. just incase you're not aware of how to do this, select your AO map layer, then go: Layer > New Adjustment Layer > Gradient map then check the box labeled "use previous layer as clipping mask". then you can change the gradient colours and…
I don't mean turning the polypaint as a whole on or off. I meant having layers like in Photoshop that I could paint on. Right now as I understand it, when polypainting you have just that one layer, so if you paint over something it is destructive. If I want to mess with making, I don't know...eye makeup for a character, by…
From your reference, I can see the object has paint layer, and bronze underneath. I would set up exactly how it is: a first bronze layer that cover entire object, then a paint layer on top WITH custom mask (grunge mask, or even hand painted mask) that will reveal the bronze layer underneath => simulate the way the paint…
Make a layer with mid grey (128 RGB) and put it below the convex and concave layers. Set the convex layer to linear dodge set the concave layer to linear burn
I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
I have a few layers in my max scene and I am working on one if the layers and hide the rest. When I go to create a new object it says object cannot be created on hidden layer . How can I get it to create on the layer that isn't hidden?