Hi all Polycounters, I think I found the right lighting after the drab first set and then the over saturated and high contrast but finally now it has the right amount of lighting and better placement of lights. Here's a few screen shots. https://www.youtube.com/watch?v=TFU0uJyt4Ag Here is a reference image shot I took for…
These are just my two cents from the perspective of a stylistic prop artist, but hopefully some of my words might help a little! As others have suggested in this thread, in regard to not having experience, you could always try your hand at freelancing/commission work for indie devs. While they may not be able to provide a…
when under seemingly spacific lighting conditions (ie. light from the sun is present on screen) my screen is literally split from bottom left to top right corner. the top left half of the screen shows lighting/godrays/all the good stuff. the bottom right corner shows everything as if it's lit without the sun being there.…
Might struggle with material blending and landscape in this. I did some research on Gaea, and it seems like the best option for making the overall landscape. For the ground around the trees and face, I made a simple cone mesh to better blend the elements together. Started messing around in SpeedTree to get a base mesh of…
Update: Trying to get the lighting right tell me what you guys think. Note this is not production lightmass build. I really like this one, might say this is the one but want to add some more color variation.
For sure. Without you mentioning they were houses, I just perceived them to be decorative foliage. I would probably also add a stronger light sources on the arch. It's fighting for attention with the Flood Inn's sign right now
Might not be what your talking about, but you did increase the light map resolution in the surface properties right? Do that and rebuild, and you should get something close. Or I could have missed the question all together. :(
its really nice to see someone willing to learn from the root yes 2d is actually an ESSENTIAL skill before doing any 3D at all 3d may look nice and flashy but without much if any 2d experience, even the best 3d tools will be useless, almost like driving without a license, its pretty much just asking for trouble well,…
@doses222 This is looking great, man! Absolutely stunning idea and the highpoly. My favorite by far! Now that you've started the diffuse, there's an itty-bitty correction i'd like to offer while you're not too deep into the process. 1. Color treatment. Right now your texture looks a little off. this is mainly due to the…
Right, yea thats the best clip i have of it unfortunately but basically it's not a texture, that light on the spheres is actually dynamically projected on and isn't a light map of any kind. which means the lighting should be able to dynamically light these objects from any angle and you would get the same "hailstone"…