SPOILER I hate the final(at least, I think it is) mission!!! REALLY REALLY REALLY bad game design! Especially the boat part is so frustrating, you have to be lucky to not get hit by those missiles since its impossible to dodge them, what the F is that about? Its SO annoying to have to pickup up jacob, chase those guys(wich…
After looking at this again after a dehydrating and exhausting performance (HAPPY B-DAY MIKE!!), I’ve come to the conclusion that despite it being well rendered, it’s now incredibly -flat- feeling. It feels too much like a tropical resort to me now, or some crappy location in Lineage II. Here’s my current plan of action:…
If you guys are in production, and don't use Photoshop actions, you must learn how. For example, a typical task that you all probably do a zillion times such as copy from your master PSD to resave a smaller tga. Create new action, name it Hit the record button Duplicate your psd image Flatten the image Re-size to 1024 or…
Hi everyone! I’m seeking a new role and would appreciate your support. If you hear of any opportunities or just want to catch up, please send me a message or comment below. I’d love to reconnect. #OpenToWork About me & what I’m looking for: 💼 I’m looking for 3D Artist and Character Artist roles. 🌎 I’m open to roles…
Hello, @seanwink You’re actually hitting 3 separate problems at once, and they all come from how Unity’s Terrain system expects trees to be set up. See below details 1. Tree sideways In Blender: Ctrl + A → Apply Rotation & Scale Rotate X = -90° OR fix in Unity using a parent prefab 2. Tree half underground Set tree base…
I'd fill in a survey if I could play with it. Not going to bother otherwise. I am interested though and I'm really impressed by the UX choices. I want to go make node based shadertoy for mobile now..
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
I'm trying to animate a leg swing with quaternion bone FK. There are two frames in particular (denoted 6 and 12 in the bottom of the gif below) where the resulting motion of the left (front) leg is not as desired: the limb chain overshoots in a small arc. The culprit seems to be the contribution of the thigh. All the…
some recent-ish sketches and such. most of this stuff is just loose or for fun away from work, but feel free to crit if the spirit moves you. did this design for EQ for that f-zero style comp a while back only SA forum goons are going to get what these two are about i like this one very much, but haven't had the time to…