Hey everyone, I'm looking for a little bit of help at the moment. I'm fairly new to CryEngine and one thing I always seem to be fighting with in the engine is the Environment Probes and how they handle reflections. They seem fairly simple according to the documentation but I can never tell if I'm just setting things up…
Thanks for your feedback! I get everything that you're saying, and you're right, they are to stiff... Since they are static meshs, I'm not sure how I'd get them to bend. Should I rig them and then animate them by hand in matinee? These are working in cascade as a particle system as of right now. Each chain is also two…
This is a good start. I dig the start you have with your lighting, and I like the composition of the image too. Lighting could be tweaked a little, as KartoonHead said, building lamps are of similar hue and brightness...some variation here would sell the scene a lot more. Did you start out with the default night lighting…
old logo: http://www.abload.de/image.php?img=game_logo08ugu8k.png Hey there:) My team and I are working hard on our first game "Future Man - Beyond the Past" which is an Indie UDK game. We're still working on an early prototype, but we thought "hey, let's get our idea for our game out there and spread the word!" :) It's a…
and i'd sell my brain for his penis! (..?) bravo, per. i particularly support the point about avoiding muscleymen pictures for reference. not only is it scientific fact that looking at them will turn you gay, but it also sets you up for bad habits and reinforces loathsome character cliches (throw that muscleyman in some…
I'm sure I'm missing something basic here, but for the life of me I cannot get rid of this error. I'm getting some kind of 'glare' like effect in the red channel. I thought it might be max, but I replicated the problem in xNormal. The top images are the normal map and the red channel of the normal map, the image int he…
@NhodgesVFX Hey thanks for the response! Been nearly 2 weeks I've been trying to get answers from all over the place. Including Marmoset themselves. Okay so I'm confused about "as far as the hdri reflection back this is how refraction works, not just in marmoset but everywhere, its intended." because of your "transparent…
Just to update anyone with the same problem, after a few tests I think poopipe was right - I switched all the OBJ export settings from Maya (Groups, Materials, Smoothing) to Off and when importing back from 3D Coat didn't get any seams in the UV. Still have to see if I get problems later as it could just be a 'one off' but…
Hi there, i am having lot of issue with height representation in the 3d view, it's not the same as others even if i put the exact same settings and resolution, i have tried everything like playing with scale factor, height node settings and normal node settings. I use a simple shape node with tile pyramid My specs, intel…