Wearing a cube on my "head" if I want to see the effect is also ridiculous. :D :D Is there any way to fix this? For recap, if I use a post process utilizing distance to nearest surface function in code, it only works if I have a mesh using the same function as a node, on screen. Otherwise I get black image. Like it doesn't…
I really wish my internet connection was fast enough that I could see who was helping/hindering my taco creation process. If you hit the more popular sites, you'll see lots of scribbles now; looks like this thing is attracting the less artistic trolls at this point. I'd rather see eight billion dick-shaggoths than a bunch…
@clinington: That's what I thought... :D Contrast is one of my biggest issues, I guess. I tried to improve that. Hope that's visible. Thank you :) @michaelklimenko: Thanks, I hope it will turn out the way I want it to. @Uberren: I hope it got better with more color and details. Thanks for the critique. I did not make the…
yes I'm from hungary aswell! :D örülök hogy más is van itt rajtam kívül :D Blockout looks solid so far! I'm just wondering if making the details on the wall out of texture would be more effective? some kind of bevel on the bottom part of the walls could look cool, where the wall meets the earth (like you did on the…
Here is the result from before offset of uvs http://www.polycount.com/forum/attachment.php?attachmentid=20186&stc=1&d=1412977136 Here is the after result http://www.polycount.com/forum/attachment.php?attachmentid=20187&stc=1&d=1412977136 Haven't changed the normal map or mesh at all, I just offset the uvs, saved the filed…
More design options for y'all to sink your teeth into! Here's my favourites from the big batch of colour schemes I came up with. I went with a softer more sketchy style which I'm really enjoying. D, E and F are my favourites here I think? But I made so many choices and I like them all, so all help is much appreciated :D…
you should try to add more different plants to the grass texture, and maybe make it a little shorter.. it ll help a lot to make it more natural and dense looking. Also make the path less straight I d suggest :) to help reduce the noisiness I d suggest to cluster the trees up more and use bushes later on to fill the space.…
Up! Just updates the top page, so go and check that :D We should have a new video up soon, but soon right now is like a month... or 2 x) But we are still recruiting, and available for infos :D You can also simply go check the forum post : http://hub.jmonkeyengine.org/t/project-rift-in-the-prophecy-tactical-mmorpg/32134 So…
Generally I find it a lot easier to make the car body in one solid shell first, and model in everything before going into sub-d. This prevents issues later on if you need to make slight changes that are impossible with lots of support loops in there. As I model I build in the topology where the doors, panels, hood, ect are…
Thanks guys. Some great news. Turns out that we were running on low power this morning, they fixed a transformer in our area and something went wrong with it last night again. Its been fixed and my PC is working again :D Holy fuck that scared the crap outta me. It was wierd cuz all the lights in the house looked normal,…