I went through every 3D painter on the planet. Our studio was looking to introduce one for our current project. We ended up going with 3D Coat. It's the most game-appropriate thing. I'll try and add a bit of information other than what was already said. Mari - This program is pretty damn good. But it has basically zero…
Interesting article, much depends on the time scale, the world is driven by economics and as the scarcity of oil increases so will its price, this will force substitution of oil products with other materials. If this happens over a long enough timescale I think it would possible for humans to adapt. If the timescale is…
@JoshexDirad: Granted I only quickly read your last reply and skimmed over the rest of the thread, so I might be misunderstanding something, but it seems like you are missing that if you place a geometry crease (as in a discontinued smoothing of the surface, a hard edge or different smoothing group) where you see your…
Hello! This might be a topic well fit for the How The F*#% Do I Model This? - Reply for help with specific shapes - (Post attempt before asking). In fact, skimming through the thread, you might come across situations similar to yours and solutions.
Agreed with everything that was said so far. One reason for the grass being so high contrast seems to be that the tufts are mostly unlit. Maybe a translucent/transparent shader that can't receive shadows or needs some serious dialing in? Either way, it's a major problem that needs solving. There doesn't seem to be much of…
- lighting is too bright, over exposed - replace the 3 rocks on the right with some other kind of focal point, those dont look realistic enough and just take away from the scene as a whole - you lack background elements to provide parallaxing for depth - your main rock structures have very strong normals - shadows in spots…
Bit of an update. I left Wayfair in September, now at Darmstadt Graphics Group, doing 3D software development. Relying heavily on my gamedev roots. Great reading through the replies here, thanks all. I'm till hanging around Polycount, you can't get rid of me lol.
This is my Polycount contest entry for my Desert Eagle skin titled Star Shooter. You can view this skin in the workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=688415849 My idea behind this skin comes from 70s & 80's sci-fi weapons, in particular some of the toy/replica weapons that came out during the…
Hey thanks for the reply ! I went through your feedback and have made the changes. I have reworked the normal map, I have decreased the intensity of the light coming from the outside, changed the intensity of some lights on the inside and tried to change the lighting as to highlight the statue ! Lighting has always been an…
Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…