Should have worked on this more during the weekend, but alas i was lazy :( Not really liking the color of the wood right now might change it but ill wait until i get it in-game with some proper lighting.
Nice, I always like the cinematic wide frame, you seem to have a good sense of the mood you are going for :) One thing you need to focus on (especially with Matte painting) is your composition. Right now your subject seems a bit small leave a lot of empty areas. Both subjects are a very horizontally centered in the image,…
[ QUOTE ] I think the lack of shadows is what is killing it. Shadows in areas you would expect to see shadows and not just the harshly sharp shadows under players. It really helps games if artists bake some shadows into their textures. Some artists and AD's get fooled into thinking the defuse needs to be devoid of all…
Greetings Polycount, I've just started getting my Masters Degree in computer games design and for the first project I've been given, I have to build an environment from a piece of concept art from either Halo or World of Warcraft. I haven't attempted an environment piece in two years and last time I tried, it went…
Hey everyone, After making my last scene from my own imagination, I wanted to tackle a concept and focus on asset generating skills instead of designing a whole world. For this project I will be tackling trim sheets, which I have not yet implemented into a portfolio piece. The other main skill I want to practice is using…
Is it possible to reverse engineer something like the red thing? Unstitch it and lay it out flat, photograph it build that as flat shapes, then try and warp the forms together (maybe Marvellous Designer could help there? I've tried building flat plans from 3D before for fancy dress costumes (nothing as exacting as skin…
It took me a while to figure out that there's a waterfall on the left. Its a bit too white imo. The interpenetrating slabs on the top right could and should be avoided. Also the main light seems to be front-right (front meaning in front of the camera) but there is some light that casts shadows from the left on those slabs.…
Judging is over and we're FINALLY ready to begin announcing who the winners of Polycount's BRAWL Contest are! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they rated the entries in 3 areas: Artistic Achievement, Technical Achievement, and…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
The closest thing I've seen to this is a painter who uses white paint on white paper, in the right light you might get a hint of the brush strokes. There wasn't enough paint being used to show much texture.