@Froyok @Jerc thanks! I will try using spec level instead. Froyok, my intel was wrong. I took the hint off the 2nd reply on this post: http://polycount.com/discussion/132714/what-does-the-specular-channel-in-ue4-actually-do
some of those edges they are handling with alpha. They did a cool idea of using alpha for the outline corners. Not sure how they solve that tho. Perhaps the player never rotate the camera? The 2nd DOES have a hard edge, it's just antialiasing of the screenshot that makes it smooth.
i don't have it but seen the concept artists here use it, i love being able to move your canvas out of the photoshop background, like move it over to the 2nd monitor, few other things i've seen i like also
I find uvlayouts relax/optimize function to be superior to max when it comes to minimizing distortin (2nd only to DeepUV, which has its own problems), but that's about all I use the program for sense, like MightyPea said, it's interface is horrid.
Totally agree, Vermilion. I'd rank the Marvel films in the same order you did, and you're absolutely right about the Blade franchise going downhill. 1st was new and fun, 2nd was fun but kinda samey, 3rd was just awful. Awful awful.
if you have polyboost its in the selection tab, if you have max2010 its probably in the first tab under modeling tools or so (dunno why), otherwise in the 2nd selection tab. Sometimes the order and logic is a bit off in the new graphite tools.
eeeeeeey!! Well I'm probably down south for the 2nd half of Oct, but after that, any time is good for me! And I think that everyone who attends the meet up should get reborn through the legs of the Henry Moore statue in front of the gallery
Comrades, we have been tasked with assisting our valiant soldiers to camouflage their vehicles! Now is the time to get a FREE copy of Company of Heroes 2 and use it to create some amazing vehicle skins for the highest rated World War II RTS Franchise of all time. This is a 3D texturing contest for the Steam Workshop of…
Hey Lreisis! You're def. improving, and I like your character designs, especially the owl and blue robed guy. The only thing I would have critique on right now would be your values while rendering. Not everything will have a full value range, dark things will stay pretty dark even when lit, and light things will stay light…
I'm a Max user but hopefully some of this applies to Maya as well. I'll mostly speak to the pipeline issues with regards to buildings since that is the most common form of modular construction. [ QUOTE ] -what portions are the most time consuming (iteration?, assembly?) [/ QUOTE ]Explaining to others (and myself) what…