Hey all! Want to welcome you all to the 89th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…
Hello Again! It's been a little while so I did a couple of more pages in my sketchbook! First I wanted to try something very simple based on a picture I took of roh and peco a little while back. I went with a soft gouache background and lines in posca pen but I kind of miss and prefered the soft and tiner lines of my…
Hey there, i got following question. is there a way to check out the values for the spec and gloss maps in substance designer to get correct pbr values that fit into a next gen engine like cry or ue4? in photoshop i used the mean to get proper results
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…