** I Have The Power ** Hi ZBC! I want to share my latest project which I finish during this lock-down. This the regular version as i am planning to do an Exclusive version with some dynamic Pose. Sculpted in ZBrush, Renderd in Arnold. Hope you guys like it!
I feel like a real newbie here, but, who the feck is he?! Some one to hate or love?! :P EDIT: And ofc i mean the guy remade to b1/2 not who's avatar this is :P
Hello! (Wieh, my first post here, nervouusss) My name is Lily and I'm working on a new universe named Luminé. Luminé will be used for two things; 1 - I'm using Luminé to learn more about concept art, story creating and story telling. 2 - I'll turn Luminé in a web comic one day. The first try will be an one page only web…
Hey @jwoelper , great to see you here...welcome to Polycount! Thanks so much making this handy tool that makes it super convenient to inspect textures without having to load up a game engine. In lieu of a Git account, here are some issues I've come across after using it for a bit: -Drag and drop is broken for me. It will…
This looks great so far. A few things to think about. Her face is the tonal focus, yet the shading of her forms is as rough as the rest of the image, in fact, mostly rougher than his. Her hair needs a bit more love, forms are a bit undefined, lack volume. What reference are you using for the hair lighting? The gray hair…
Really cool subject. Personally, I prefer the bulky forms found in the concept and think your model is missing this blistered quality. Comparing the sneaker silhouettes is a great example. I think trying to capture that effect in your model would give it a greater likeness to the concept. I think you should continue the…
a quick update, did most of the detailing on the grandma's part now! I started off with detailing the clothing a bit more. Using the Dstandard tool made it easy for me to create creases and seams (inverted the brush for seams). I decided to detail on a layer, so I could easily switch out some different ideas. I ended up…