Changing attunements does not proc on weapon swap traits, and ele's do not have on weapon swap traits. Attunements are our class mechanic, much like a Warriors Adrenaline or a Thief's steal and initiative.
ugh... someone in my family bought some durian icecream by accident =_= I have to say it makes it edible... but the initial taste is sulfurous and then it's tolerable... but then you burp up the true beast later...
The initial feel is that your buildings feel very flat. I was going to type some long post with details and how to improve it, but nfrrtycmplx said pretty much everything I was going to say.
you could boycott the films and stage massive internet protests until id/carmack/whoever initiates some authorial/creative control over their IP. i know i won't be seeing it.
Hey everyone! I'm working on a FNAF-inspired horror game, and I'm looking for a 3D modeler to create a terrifying animatronic character based on Bip Bip (inspired by the Road Runner character). Bip Bip NightMare What I Need: * A detailed 3D model, aged and terrifying, suited for a horror game. * A realistic and creepy…
Hi everyone, this is "Mansion" a project that i started few months ago.I should have posted it earlier to get feedback and improve it. It's never too late :smile: Goals: Texel density / Polycount optimisation / Layered materials / SSS with the foliage / Composition / Hard surface and organic modeling / Storytelling /…
I am doing the exact same thing with max 2013, cat and unity 3.5.6f4. Exporting a rigged character using fbx 2013 I get errors Followed is a list of bones that are converted to geometry. Followed by a list of bones that don't comply. So here is the strange thing. Supposedly you had to collapse trajectories for the cat rig…
Hi everybody! Orianna is one of my favorite champions, so I thought I would draw something about her~ Here's the initial sketch: Colors: I might draw some more compositions. ヽ(=^・ω・^=)丿
Here's my entry for the contest.. my original character is supposed to be a necromancer but i don't know just can't do it.. i just decided to make an assassin instead. So here's the initial sculpt. Thanks! design for the necromancer that i canceled
Here's the beginning of a skin for the AWP. The idea is to make it look like a sci-fi gun by giving it a paint job reminiscent of a sci-fi space station, and adding form shading details where possible. Inspiration: Initial sketch: Side projection: