hey guys, I'm trying to create a procedural alpha texture, somehow like doom3's thing when you kill the demons, just not over all the body, any idea where I could find a (free?) generator or something like that (maybe tutorials for photoshop) to create that ? thanks
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
This was textured in substance designer and rendered in marmoset. I have a turntable on my ArtStation, if you wanna see: https://www.artstation.com/artwork/J3EgA thanks. Please leave your feedback (:
Hi there, someone know how to creates a similar thing in UE4 such as the texture asset node in shader forge seen in unity. http://image.noelshack.com/fichiers/2015/14/1428265881-textureasset.png
Hi all, Does anybody have the mesa_rock textures (2048x2048) that ship with udk?? To share :-) As i want to do some play testing with shader in unreal 4. thanks. Unfortunate I can't export them from UDK!!!
Hello guys, just experienced this, the texture in ue4 stretching at the narrow corner, no matter how i fix the uv and triangulation, it happened to my friends as well and no one knows why maybe someone here experienced the same cheers
Hi. If I export my texture as mipmapped DDS from Photoshop, do I still need to set the filter type in Maya's file node? Should I set the filter to mipmap, leave it as quadratic or set to None?
Not too long ago my photographer brother https://www.instagram.com/funkyrewind/ went backpacking across Asia. These are recreations of some of the textures he'd managed to capture on his travels within Substance Designer. Rendered in Marmoset Toolbag. Hope you enjoy. Artstation for photo's…
Here is some basic work I did in Photoshop. The normals were generated with the nvidia filter. Ignore the seam in since the brick and rock texture don't blend together yet. I was just testing how they would look when rendered. Let me know what you think. Alex