Job description Calling all experienced technical artists! Do you have a burning curiosity about how the technology you’re using actually works, and how you can push it even further? Could you see yourself working with cutting-edge automotive embedded graphics technology? Our Design Services team is looking for 2-3 more…
I want to make this house in UE4 at a photorealistic level: UE4 archviz has been around for a while and creating small scandinavian apartments just doesn't cut it anymore. Creating this magnificent home would really put me on the map and I'm sure it would lead to a job. I am willing to spend 6 months on it as well. (in…
Hey everyone, I would like to introduce the tool for artists and game developers I am currently running a pretty successful Kickstarter campaign for: Sprite DLight on Kickstarter The project reached its funding goal within 17 hours and is currently approaching the third stretch goal. Stretch goal #1 and #2 are already…
You need to stop adding detail by just drawing darker lines. Get a bigger brush and just define the planes of the armor, paint in your main lighting. Once you have that down you can start adding bright reflections and details. Right now your character looks very flat and the metal material is not readable. Also add some…
Thanks. I've been attempting to draw more lately. One of the remaining human type people, reduced to a stupid sack of flesh and basic animal instinct, with a hint of linguistic ability. Clothes found and worn (The apocalypse doesn't have to be gray, right?) and the cleaver is used to butcher the various creatures (full…
I know this is early on, but once you get more in there you'll definitely need to do a lot with the lighting and colors to evoke the same mood as the photograph. Looking good so far, though! I'm not really sold on the leaves though, you might work on another underbrush texture to mix in there, and vary up the leaves more.…
personally I really liked the first one the only part that I found annoying was the combat, if we have a more realtime combat system like left click for hit and right click to shoot spell/ability then Id absolutely love it. If its still the same as the original - clicking on a creature and then sitting back watching your…
looks real nice, I second edwardE's comments. The knotted tex/trim doesnt really feel right with the style and the scale of it is throwing me off as a viewer. just fix up the scale of the sidewalk and the rest should seem in scale I think. See what you can do about the spec on the brickwork but sometimes if lighting is…
Hey guys, I'm getting this really weird problem when I build my lighting in my scene. After I build my lighting my tiled floor gets this weird black spots on it. It's different on each instance of the mesh. I didn't have this problem until after I added in those dirt piles around the pillar. I also added two more lights,…